This is a very generic exercise. In its most basic form, the program will play some sound, and you have to select among several buttons that in some way represents the music.
Here is a minimal lesson file:
header { module = idbyname version = "3.1.4" title = "Menuitem title" } question { name = "Major" music = chord("c' e' g'") } question { name = "Minor" music = chord("c' es' g'") }
Optional idbyname header variables
filldir = vertic
Tell the direction the buttons are filled. Default value is horiz
.
Modules: idbyname
.
fillnum
Tell how many buttons there are in each row or column. The default value is 1.
Modules: idbyname
.
labelformat
= progression
The default value is normal
.
Set to progression
for lesson files where the name of the
questions is a harmonic progression, written in a undocumented, but not
difficult format. Check some existing lesson file to see how it works.
Using this variable is deprecated. Do not use it for new lesson files.
Modules: idbyname
have_repeat_slowly_button
= yes
Set to yes
if you want the exercise to have a "Repeat slowly" button.
Modules: idbyname
.
See also at_question_start and music_displayer_stafflines.
Required question variables
name. Can be a string or a label created by the label functions.
Optional question variables
vmusic
See vmusic.
cuemusic
Will be displayed in the music displayer when the user clicks New.
Ignored if at_question_start = play, show
or
at_question_start = show
, because then the content of
music
or vmusic
is displayed when the
user clicks New. (Added in Solfege 2.5.1)