Here is a minimal lesson file:
header { module = idtone title = "Id tone 3" black_keys_weight = 0, 0, 0, 0, 0 white_keys_weight = 1, 1, 1, 0, 0, 0, 0 }
The 'weight' of a tone tell how big chance is it that the program will select this tone as the next to identify. Think of the weight of a tone as the number of lottery tickets with the name of the tone.
The variable black_keys_weight
set the weight of the
tones c#, d#, f#, g# and a#, and white_keys_weight
will set
the weight of the tones c, d, e, f, g, a, b. In the example above, the tones c,
d and e get an equal weight of 1, the other tones 0. This mean that the only
tones that will be asked for are c, d and e, and that the three tones share the
same probability to be selected.