Exercises using this module will play some music and then the user should tap the rhythm. The program will then say if the users rhythm is similar enough to the rhythm played by the computer.
Here is a minimal lesson file:
header { module = rhythmtapping version = "3.7.0" title = "Rhythm tapping test" } question { music = rhythm("c4 c8 c8") } question { music = music("\staff\relative c'{c4 d8 e f4}\addvoice\relative c'{c4 b8 c a4}") rhythm = rhythm("c4 c8 c c4") }
The first question in the example is very simple and self explaining.
Solfege will play the rhythm defined in the music
variable,
and the user should tap that rhythm.
The second question is a little more complicated. Here Solfege will play
the music defined in the music
variable. And when the user
taps the rhythm, Solfege will compare the users rhythm with the rhythm defined
in the rhythm
variable. The reason for using two variables
is that Solfege is not smart enough to figure out the rhythm if you enter
polyphonic music. It make no difference if you set the
rhythm
variable to be a rhythm
music
object, or another single voice type like rvoice
. This might
change in the future. You as a lesson file author must make sure the rhythms in
the two variables are in fact the same.
See also at_question_start.